4-8 children, the 20 most worth buying toys are here-edumantoys


Recently, I enrolled Dingdang in an early education class for logical thinking, and only went there a few times. He hasn't seen any major breakthroughs in logical thinking, but I, a accompanying mother, have learned a lot from communicating with the teacher.


In one class, the teacher brought out a new board game, and the difficulty suddenly increased a bit, and Ding Dong was a little timid. It's strange, when he was one or two years old, he was bold and curious about everything, and loved to try, but when he was almost three years old, he began to feel a little bit unable to lose.


In the after-class exchange, the teacher’s words made me wake up. She told me that fear of losing is not a characteristic of all three- and four-year-old children, but is determined by the parent’s previous parenting style:


Before the age of three, children are curious about everything, and they often do things unreasonably. They don’t care about the results and enjoy the process. If at this stage, parents always like to use some negative methods to correct their children——


"This is not how to play"

"You're not doing it right" "You're playing this way"


Over time, children will start to doubt themselves, feel that they can't do anything well, and when encountering new things, they will treat them with a conservative or even resistant attitude.


And the teacher will pay more attention to using the language of positive discipline in the classroom: "It will be better if you try this way...".


In addition, the teacher also told me not to worry, saying that many 4-year-old board games have rules designed for the characteristic that children cannot afford to lose. During this period of time, I also found a lot while sorting out the list of board games.


In the past two weeks, I shared with you a selected list of introductory board games for 2-4 years old 👉Basic to play board games with zero foundation, there is always one of these 7 suitable for you. Today I will recommend board games suitable for 4-8 years old.


In order to evaluate this board game, I bought back a large number of board games. In addition to the classic board games on the market, I also searched overseas for some unique but relatively unpopular items. After repeated trials and experiences, I selected the best ones. 6 models worth recommending.


The above is just part of the purchase

The six entry-level board games that I want to share today are mainly multiplayer board games, which are good board games that combine game fun and brain development.



Go directly to the topic. As usual, go to the catalog first.

  2. thinkfun-Rush Hour
  3. SMART GAMES-Snow White 
  4. Blue Orange-Gobblers
  5. Educational insights-Robot Face Race
  6. Schmidt-Six in One Board Game


Selection principle:


  • Pay more attention to thinking training
  • Rules can be reasonably complex
  • Choose from several board games of different genres


In addition to being fun, playing board games at this stage can:


  • Exercise your brain
  • Develop social skills and emotional intelligence
  • increase comprehension


Children at this stage are in the sensitive period of role-playing, so everyone should choose more board games with fun game backgrounds.


Disclaimer: This article is all samples bought by Danma, personally evaluated, and does not involve any commercial interests.




KAYANAK (Battle in the Arctic)

From the HABA brand


Happiness: ★★★★

Rule Complexity: ★★★★

Suitable age: from 4 years old (officially recommended 4 years old)

Game mechanics: limit opponents through strategy, grab resources, assign action points, and move grids

Entry ability: counting, addition within 6 is better

Exercise skills: strategy, memory, counting, fine motor skills

Number of people in the game: 2-4 people

Game time: 10-15 minutes

Comment: Very interesting game setting, very good for training children's strategic ability




This board game set includes:


1 ice surface layer, 4 polar bears, 1 magic ice-chisel fishing rod, 1 pack of fish (steel balls), 1 stack of A4 paper, 4 wooden fish barrels, 2 dice, 13 small cards


This is a highly recommended product among HABA board games, and it is a classic of the perfect combination of props and game mechanics.


The setting of the story is very ingenious, a "paper version" fishing battle. Simply put, polar bears are going to fish on the ice.


Since the ice surface is closed, polar bears need to move to a suitable position first, cut a small hole in the ice surface with an ice-chiseling fishing rod, and then fish with a fishing rod. Each player controls a polar bear, and whoever catches 10 fish the fastest wins.


Let's see how to play:


The first step is to complete the construction of the ice surface. The iron ball represents the fish, put the fish first, and then put the A4 paper plate to represent the ice layer——



The second step is to start fishing. Unlike ordinary fishing toys, this fishing has its own rules:

  • If you vote for a bear, you will walk 0-3 steps at will

  • Throw it into the ice cutter, and you can use the ice cutter rod to poke the ice 0-3 times (you can only choose the 6 ice holes around your polar bear to cut ice)


The feel of A4 paper being poked by ice-cut props

The combination with the sound is simply too textured.

I can't help but want to play


  • Cast fish, fish 0-3 times (you can only choose 6 ice holes around your own polar bear to fish in)


Whoever catches 10 "fish" first wins. All in all, it's a great idea to play!


The whole game looks very simple, but it actually contains two levels of strategy:


  • Tactical level --- For example, when the dice is thrown to dig ice, three holes can be cut, but there may be a certain ice hole that is just convenient for the opponent to come and fish directly, so there is no need to dig holes. Therefore, sometimes it is more beneficial to yourself to restrain your actions and not fill the three holes.


  • Strategic level---the number of fish in the game is limited, so you must be aware of the situation of yourself and your opponent, and choose your own action method (moving, ice digging, fishing) according to the situation.


If you want to win, you must estimate various possibilities, find the most favorable strategy, learn to hold back your hand, and learn not to be greedy. These will be the most special gains for children in this board game.



Rush Hour traffic jam time

From the Think Fun brand


Happiness: ★★

Rule Complexity: ★★

Suitable age: from 3.5 years old (officially recommended 4 years old)

Game Mechanics: Trial and Error

Exercise ability: logical reasoning, spatial imagination

Number of people in the game: 1 person

Game time: 5 minutes/per game

Comment: A logic game that can let children feel the joy of thinking and imagination


☞ The features of this game are as follows:


  1. The principle is simple, but the changes are endless, especially testing the player's logical reasoning ability


  1. Pay attention to the strategic layout. There are times when you have to "retreat to advance" and sometimes you have to "step to win", and you must understand that there may be no hope at all if you stand still.


  1. In terms of classic level, it is called "the top option on the must-buy list" by many educational toy enthusiasts at home and abroad! It is also Think fun's best-selling item.


☞ This board game includes:


Rush Hour includes

A black traffic grid chassis

40 challenge cards

and 16 small toy cars of different colors


The gameplay is very simple, the protagonist is a little red car, and it wins when it drives out of the opening of the traffic grid.


The remaining 15 vehicles are ordinary fire trucks, buses, old-fashioned cars, etc. I believe that children who love cars will definitely scream when they see this!


☞ How to play?


For example, the simplest first level. First, lay out the game according to the cards:


Then, try to get the red car out.


Note that all cars can only move along the grid, otherwise it is a foul.


Finally, the red car can go out from this passage, even if the challenge is successful!


Another example is the 36th level (40 cards with 40 levels in total), which is a little difficult, and you can feel it.


☞ What abilities does this board game exercise children?


  1. Logical thinking ability. If you want to let the little red car drive out, you must first think about which is the obstacle car? Children's thinking process through such reverse derivation is helpful for the training of logical thinking.


  1. Concentration and memory. Children must be very focused in order to have a breakthrough.


  1. Willpower. Sometimes a level may not be passed after several attempts, to exercise children's perseverance and willpower.


  1. Ability to think independently and solve problems. The first 10 levels are relatively easy. You can take your children through a few levels first. After they have tasted the sweetness of victory, they will think independently and become more courageous as they get frustrated.


Regarding "Crazy Squirrel", which is similar to Huarong Road's gameplay, it is a little more difficult and suitable for children around 5 years old.


The game in one sentence is that in order to survive the winter, the little squirrel needs to hide the pine cones in the burrow.


For example, the simplest level 1, according to the requirements of the challenge card, put the little squirrel into the tray:


Let's see the answer, isn't it interesting?


  Let's see level 60


Looking at the densely packed problem-solving steps, this is still the solution with the least number of steps.






Snow White

From the SMART GAMES brand


Happiness: ★★

Rule Complexity: ★★

Suitable age: from 4 years old (officially recommended 4 years old)

Game Mechanics: Reasoning

Entry Ability: Color Recognition, Orientation Cognition

Exercise ability: logical reasoning, spatial imagination, language expression ability

Number of people in the game: 1 person

Game time: 5 minutes/per game

Comment: A logic game that can let children feel the joy of thinking and imagination



This board game contains: 1 Snow White, 1 Evil Queen, 7 Dwarfs, 1 3D Game House, 1 Game Manual, 1 Beautiful Picture Book.




All villains have a groove at the bottom

When placing the villain, it must be fastened to the base

Can also exercise children's fine motor skills


There are two ways to play this board game:


  1. Indoor challenges:


  1. Outdoor challenges:


The indoor challenge and the outdoor challenge have the same rules, but the internal and external orientations are interchanged, which is helpful for children to develop a sense of space and orientation.


Before playing, parents can explain to their children the meaning of each symbol, which will appear on each challenge card later.


Each play method has 24 levels, and the whole set of toys has a total of 48 levels:


Come indoors first to challenge level 24 (the right picture of the level book)


According to the requirements of the challenge card, place the characters.


Look at the diagram and think about the requirements of the topic (there is a reminder at the top of the picture), the red dwarf cannot appear on the blue background, the purple dwarf cannot appear on the orange background, and the blue dwarf and the orange dwarf must appear on the same row above.



Using the method of exclusion, since the red dwarf cannot be placed with the blue window, only the green window is suitable for the red dwarf. So put the red dwarf first.



Because the blue dwarfs are also connected in two, it is obvious that they can only be placed in the first row. And the orange dwarfs and the blue ones should be placed together. So the roles in the first row are confirmed.



The remaining two roles have not yet been placed. Since the purple dwarf cannot appear under the orange window, it is possible to determine where the two characters end up.



Finally, turn to the answer page (the picture on the left of the hanging card), compare it, is it correct?



In order to further strengthen children's thinking and expressive ability, children can also express their thinking in solving problems in words.






blue orange

Happiness ★★★

Rule Complexity★★★

Suitable age: from 5 years old (officially recommended 5 years old)

Game mechanism: an upgraded version of three chess

Entry ability: count 1-3, recognize size

Exercise ability: reasoning, strategy, memory

Number of players: 2

Game time: 5 minutes

Brief comment: An upgraded version of the fast-paced backgammon, with chicken-eating settings. It is easy to get started, and there are many changes after getting started.


This board game includes: 4 wooden sticks, 12 roosters of different sizes, 1 instruction manual


At first glance, it looks like an upgraded version of the common backgammon: the rooster is the chess piece, and the wooden sticks are the chessboard.


Two people play against each other, one player with one color, and they play chess in turn. They can only take one step at a time. Whoever first arranges his three roosters in a straight line (horizontal, straight, or oblique lines are acceptable) can win.


But in fact, the special feature of this model is that there are three pieces (chickens) of different sizes. The big chicken can cover the middle chicken and the small chicken while the middle chicken can cover the small chicken.

So when playing, in addition to the regular moving pieces, you can also choose:


1) When putting the rooster, you can put it directly in a space in the play area, or put it on a cock that is smaller than him (in my words, eat it)


2) Move the rooster that you have placed in the game area (a rooster that has been eaten cannot move), put it in a space in the game area, or put it on a rooster that is smaller than him

So everyone should be able to see where the interesting part is: you must remember whether the big chicken is covering the middle chicken or the small chicken, don't move the big chicken, the opponent's chicken is exposed underneath, just let the other three chickens connect Won:


In general, this is a seemingly simple board game that is actually very playable.


It requires us to remember the layout of the board, especially the chickens hidden under the pieces, and to be able to imagine the possible impact of our playing or moving the pieces. It is a test of memory and imagination.




Robot Face Race

Educational insights

Happiness ★★★★

Rule Complexity★

Suitable age: from 4 years old (officially recommended 4 years old)

Game Mechanics: Image Recognition and Matching Dice Competition

Entry Ability: Color Recognition

Ability to exercise: image conversion ability, abstract-figurative, memory, concentration

Number of people in the game: 2-4 people

Game time: 1 minute/per game

Brief Comment: Pure abstraction - a good thing for concrete thinking training, worth investing in


Open the box, including these props:


The rules are very simple, first use the dice machine to roll out 4 different colors, which represent the colors of the head, eyes, nose and mouth respectively.


Players compete together to see who is the first to find the only corresponding one among the 120 robot heads on the board.


For example, the shaken image in the above picture is on the chessboard, corresponding to the robot with purple eyes, blue face, green mouth, and yellow nose.


Notice! Notice! The facial features of the 120 robots on the chessboard are all different!


Its most important ability is to exercise children's concrete-abstract thinking conversion ability (the process of comparing a certain feature (color) of a concrete figure with another set of abstract features).


If you want to find the answer quickly, you need to combine the facial features and colors that the dice shake out in your brain, and then compare the head portraits on the chessboard with the abstract pictures in your brain one by one.


It seems simple, but it actually tests children's observation and memory. It is even more of a test for concentration, otherwise, if you lose your mind, you will forget what you are looking for.


This kind of board game aimed at the transformation of abstract-concrete thinking is so fun to do, which is relatively rare in the market.




Six-in-one Board Game (6 in 1 board game)

Schmidt Spiele

Happiness ★★★★

Rule Complexity★★★

Suitable age: from 2.5 years old (officially recommended from 3 years old)

Game mechanism: dice, action points, flying chess, risk assessment, instant zero

Entry skills: color recognition, counting

Exercise ability: strategy, anti-frustration ability, observation and concentration, fine motor, counting, risk assessment

Number of players: 2 or more

Game time: 10-15 minutes

Brief comment: A large collection of classic board games, top-notch spiritual attributes, home-made

Game artifact



6 in 1, as the name suggests, means that one board game contains 6 games.


These 6 games are printed on the front and back of 3 pieces of cardboard respectively.


Cardboard can be folded into quarters for easy storage


In addition to the chessboard, this set of board games also includes two dice, three ball chess pieces of each of the six colors (red, yellow, blue, black, purple and green), and one disc chess piece of each of the six colors.



The 6-in-1 board game collection includes the very classic game KINDER-MENSCH ARGERE DICH NICHT (Kids, don't be angry).


It was released by founder Josef Friedrich Schmidt in 1914 and has sold 70 million copies to date.


If there is a song to describe the process of playing this game, it would be: Seeing success or failure, life is heroic, but it’s just starting all over again.


(The schematic diagram of the chessboard is from Wikipedia)


There is a wonderful setting in the game mechanism. If the color of the dice thrown by the opponent is exactly the same as the color of the position of my chess piece, the opponent can directly drive my chess piece back to the starting point. It is really a night before liberation. . .


In many cases, children wipe their tears while playing, super-exercising their resistance to frustration.


There are 6 games in the whole set of board games, here is a brief list:



(snail run)



Players play as snails of different colors and walk through the garden along the path of the corresponding color to take the heads of lettuce. Whoever succeeds first is the winner.


It is a simple racing board game, without competing for resources or interacting with each other, it is considered entry-level difficulty.






Just like playing marbles when I was a child, by flicking with your fingers, kick the football into the goal to score, and whoever scores the most points at the end wins.


This is a game for exercising the fine movements of the fingers. It doesn't take any brains or troubles. It belongs to the type of silly fun at home.






The round pawns represent clouds. Whoever can remove the clouds in his territory the fastest to reveal the sun will win.


Compared with the snail running, a little bit of strategy is added, and the difficulty is slightly improved.




(Don't be mad, kid!)



Similar to the common flying chess, players need to let the pieces in their hands cycle clockwise from the starting point for a week, and the fastest to get all three pieces to the end is the winner.


As mentioned earlier, it's an exercise in resilience and emotional intelligence.



(butterflies fly)



Starting from the sunflower, proceed clockwise, whoever returns to the sunflower first wins. This is a game that allows children to experience choices and bear consequences.


Children who are adventurous and aggressive or who are naturally cautious can experience different tastes from it.



(Little penguin, swim quickly)



Let your penguins reach the ice first before the floe drifts to sea. Competing with each other and competing for the first place is the theme of this game. Learning to use strategy and withstand the attacks of competitors will be a vivid lesson.


Each of these 6 games is classic and durable, and there is no use to make up the numbers. It is just a penny to buy six toys! Great value for money.


They all have the flavor of classic board games, but the game modes are different, which can exercise different abilities such as strategy, anti-frustration ability, observation and concentration, fine movement, and counting.


It's a pity that this model has not been introduced in China at present, and even the omnipotent certain treasure is not available for purchase. Thanks to a friend who brought it back from Germany, I didn't miss this very classic board game.


Due to the limited space, I will not introduce them one by one. I will write about this board game when I have a chance later.

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